Is It At All Possible To Get Medieval: Total War For Mac

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  1. Is It At All Possible To Get Medieval Total War For Mac

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Any modern Mac can run Windows, and therefore can run Total War. If you want to play Total War without running Windows, however, you are limited to Feral Interactive's Rome and Empire ports (which are excellent, I don't want to sound like I am dissing Feral) but you can't play multiplayer.

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Strategy Subreddits. Interesting Subreddits. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Let's start by recapping past Total War games on Mac.

Empire, Napoleon, Shogun 2 and Rome 2 all received Mac ports post release of the Windows version. The important thing to note here is that before Rome 2, all ports were handled by Feral Interactive, a very competent developer who specialise in porting a variety of games to Mac OS. From my own personal experience, I can say Napoleon and Shogun 2 run fantastically on my late 2013 IMac 27' (Gtx 780M 4GB, 32GG DDR3, Intel i7 3.5Ghz), I don't have Empire but I assume it runs similarly to Napoleon.

Now onto Rome 2. The Mac port was released in conjunction with the Emperor Edition, and was this time handled by CA. At best it was a rocky launch. One of the main issues was the game would fail to recognise the correct graphics card (in my case the 780M) and instead utilise the inbuilt Intel graphics chip. Because Rome automatically downscales graphics settings to prevent out-of-memory errors, many Mac users found themselves forced to play on low visual settings when their machine was capable of much more.

This was eventually fixed on the steam version of the game, although some App Store users still experience this issue. To make things worse, several graphics settings are completely unsupported on the Mac version, something that was never an issue in the ports released by Feral. Unfortunately, this means even when the game is set to the highest settings, it still won't look as good as it does on a Windows machine. Rome 2 was CA's first foray into Mac ports, and for that I forgive them for the initial problems. Currently, the game runs fantastically on my system on high to ultra settings. Now onto Attila. I understand there has been some controversy over performance of the Windows version, but the current state of the game on Mac is quite frankly a disgrace.

Take a look at the. For some people the game flat out refuses to start. Keyboard controls are unresponsive. The graphics card issue that disrupted the Rome 2 release seems to have returned! The game doesn't even support the native iMac resolution! Something Rome 2 did just fine! I understand porting a game to Mac presents various challenges, and I acknowledge Attila is asking computer hardware to do much more than Napoleon, Shogun and even Rome 2 did.

What I don't understand is why CA chose to release the Mac port in its current state, when it is quite clearly broken and for a large number of customers frankly unplayable. A smaller user base or limitations of the operating system don't have anything to do with it. If a developer makes the decision to simultaneously release the game on both platforms it should perform equally on both platforms. This game (on Mac) really isn't in a state fit for release. CA should of delayed the port until it was in working order or, if they really aren't capable of providing the same attention to the development of the Mac version, it shouldn't of been released on Mac at all. Tldr: CA should be ashamed of Attila on Mac. In its current form it is fundamentally broken, and really should of been delayed until it was working as intended.

Otherwise, CA need to seriously rethink their policy of releasing Total War on Mac OS. Alright, I got my mac because I had PCs my entire life. After having a motherboard in an HP fry twice within 6 months, my Toshiba start dying after a year, I decided to at least try Mac, especially since it was to be a Christmas gift. I play games on my Mac. I played the crap out of Shogun 2 and never had a problem, even during massive 2000+ man battles. I've played Civ 5 and Civ Beyond Earth. Tropico 5 is awesome on my Mac.

I have Dragon Ball Xenoverse right now and it works fine. Skyrim works fine. Borderlands: The Pre-Sequel works fine.

Borderlands 2 works fine. Far Cry 3 works fine.

World of Warcraft (haven't tried anything past Cata) works fine. Prison Architect, Besieged, SpaceBase, KSP are all lower infrastructure games that work great. All of these games have given me zero problems and I'm on a late 2011 MacBook Pro with a 2.2GHz Intel Core i7 processor, 4GB 1333 MHz DDR3 Ram, and an AMD Radeon HD 6750M 512 MB Graphic card. So let's get out of the 'Hurr durr, Mac can't play games' rhetoric. They're not built for gaming, this is true.

Is it at all possible to get medieval: total war for mac torrent

But gaming is 100% possible. As OP said, the problem isn't the computer, the problem is that the developer that made the port doesn't seem to have put forth any effort into the release.

Is It At All Possible To Get Medieval Total War For Mac

I mean, Attila won't even open for me.at all. Could this be remedied by getting a PC? But how much sense does it make to say 'well, let me drop $300+ for a PC so I can play Attila' when I have a computer that can run everything I've tried but Attila.